![]() The fully powered Master Sword and fully formed Triforce are the only requirements to get to Ganon’s Castle in Wind Waker.The trading sequence in Oracle of Seasons is completely pointless if you know the solution already.The Gibdo Mask can also be used in lieu of the Garo’s Mask to gain access to Ikana. Simply kill the Octoroks and step to the very edge of the dock where your hookshot can reach the tree above. As well, it is entirely possible to get to Ikana Valley without Ice Arrows. Odolwa in Majora’s Mask is actually weak to fire arrows funny enough. #WIND WAKER RANDOMIZER MODELS FULL#Ocarina of Time has so many of these breakable flags that the Randomizer community has made an entire wiki page full of them.Having some future items even make some dungeons a joke, like using the Cane of Somaria in the Ice Palace. The hammer is the only major required item to do any of them. In A Link to the Past, the Dark World dungeons have very little that stop you from doing them in any order basically.In The Legend of Zelda, the checks for the White Sword and Magic Sword are actually how many hearts you have, so you can obtain those item spots without even entering a dungeon at all.Each game has it’s own unique points of manipulation, but a couple of interesting examples include It is through taking advantage of these very simplistic ways the game figures things out in that we can skip entire portions of the game in both Speedrunning and in Randomizer play. #WIND WAKER RANDOMIZER MODELS CODE#The point here is that in every Zelda game, (and plenty of other games) there are a plethora of these “flags” that the code uses to determine your progress in the game. That’s a bit more technical than the typical player is used to though. The amount of bizarre choices in Ocarina of Time’s programming could be an editorial piece in and of itself. I’ve no clue why the Shadow and Spirit Medallions are checked as they’re also required for the Light Arrows, but I’m sure it probably has something to do with the wild duct-tape like glue that holds Ocarina of Time together. Going to our previous example with the rainbow bridge, if it’s required to have the Light Arrows to summon the bridge, that already covers the check for the Forest, Fire, and Water Medallions, so there’s no sense in doing an additional superfluous check. To this end, these determining factors tend to have an Occam’s Razor approach in figuring out the most simple way possible for the game programming to have things happen at the right time. The reality is, the less code that has to be typed out and handled, the better for production times and on top of it, it means less ways a game can be crashed due to conflicting values. We, as humans, try to see a lot of game events in a more narrative fashion and quite likely overthink just how much actually goes into how a game figures out when it’s time to have Ganondorf chase Zelda from Hyrule Castle. Oftentimes, game code will check these values for a ‘true’ response in order to determine if a progression event should occur. Within computer programming, we call these binary values as the two possibilities they can hold are ‘true’ and ‘false’. Within the game’s programming, these are what are called flags. Of course, to get the Light Arrows, one needs the first three medallions as well, which is how the game prevents you from doing any skipping around, but if Light Arrows no longer hold that requirement, it’s entirely possible to just skip those three medallions entirely. A number of these sequence breaks were mentioned in our Randomizer FAQ article, one of note being in Ocarina of Time how one can actually have the rainbow bridge to Ganon’s Castle appear if they are in possession of the Shadow Medallion, Spirit Medallion, and the Light Arrows. ![]() One of the biggest things that surprises people when they first get into randomizers is just how many sequence breaks you can manage when you’re no longer beholden to the pre-designed order in which progress items are dulled out in a Zelda game. Without further ado though, let’s get into this week’s topic. If you’re new to Randomizer Thoughts, check out our FAQ for a little bit of a lesson on what exactly Randomizers are as well as our previous installment covering the differences between Casual and Race-based Play. ![]()
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